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+ | The latest '''News''' for [[Forged Of Blood]]. |
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+ | |||
+ | ==2017== |
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+ | ===February=== |
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+ | {| style="width: 50%; min-width: 640px;" |
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+ | <onlyinclude> |
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+ | {{News-item|http://forgedofblood.com/2017/02/03/narrative-design/|Long overdue check-in, and narrative design breakdown|2017.02.03}} |
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+ | </onlyinclude> |
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+ | |} |
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==2016== |
==2016== |
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===December=== |
===December=== |
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</onlyinclude> |
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+ | ===August=== |
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+ | {| style="width: 50%; min-width: 640px;" |
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+ | <onlyinclude> |
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+ | {{News-item|http://forgedofblood.com/2016/08/19/progress-update/|Progress Update #1|2016.08.19}} |
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+ | </onlyinclude> |
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+ | |} |
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+ | ===July=== |
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+ | {| style="width: 50%; min-width: 640px;" |
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+ | <onlyinclude> |
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+ | {{News-item|http://forgedofblood.com/2016/07/19/design-pillars-part-iii-narrative-choice-consequence/|Design Pillars – Part III: Narrative Choice, & Consequence|2016.07.19}} |
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+ | {{News-item|http://forgedofblood.com/2016/07/01/design-pillars-part-ii-fun-in-depth-and-approachability/|Design Pillars – Part II: Fun in depth and approachability|2016.07.01}} |
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+ | </onlyinclude> |
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+ | |} |
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+ | ===June=== |
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+ | {| style="width: 50%; min-width: 640px;" |
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+ | <onlyinclude> |
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+ | {{News-item|http://forgedofblood.com/2016/06/22/design-pillars-part-i-meaningful-choice/|Design Pillars – Part I: Meaningful Choice|2016.06.22}} |
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+ | {{News-item|http://forgedofblood.com/2016/06/03/setting-up-the-studio/|Setting up the Studio|2016.06.03}} |
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+ | </onlyinclude> |
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+ | |} |
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+ | ===May=== |
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+ | {| style="width: 50%; min-width: 640px;" |
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+ | <onlyinclude> |
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+ | {{News-item|http://forgedofblood.com/2016/05/24/journey-of-a-thousand-miles-begins-with-a-single-step/|Journey of a thousand miles begins with a single step|2016.05.24}} |
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+ | {{News-item|http://forgedofblood.com/2016/05/20/hello-world/|Hello & Welcome|2016.05.20}} |
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+ | </onlyinclude> |
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+ | |} |
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[[Category:News]][[Category:Forged of Blood Wiki]] |
[[Category:News]][[Category:Forged of Blood Wiki]] |
Latest revision as of 18:56, 7 February 2017
The latest News for Forged Of Blood.
2017[ | ]
February[ | ]
Long overdue check-in, and narrative design breakdown | 2017.02.03 |
2016[ | ]
December[ | ]
Designing the World of Attiras | 2016.12.10 |
November[ | ]
Game Prime Asia 2016 | 2016.11.04 |
October[ | ]
Forging the world of Attiras | 2016.10.21 |
Progress Update #2 | 2016.10.07 |
August[ | ]
Progress Update #1 | 2016.08.19 |
July[ | ]
Design Pillars – Part III: Narrative Choice, & Consequence | 2016.07.19 |
Design Pillars – Part II: Fun in depth and approachability | 2016.07.01 |
June[ | ]
Design Pillars – Part I: Meaningful Choice | 2016.06.22 |
Setting up the Studio | 2016.06.03 |
May[ | ]
Journey of a thousand miles begins with a single step | 2016.05.24 |
Hello & Welcome | 2016.05.20 |